MARMALADE VALLEY - DRAGON 32 / DRAGON 64 (C) 2026 FIRE DRAGON INTERACTIVE POLISHED EXPERIMENTAL RELEASE 2026-11-07 CONTENT Help Pip collect every plum, then reach the cart. Twelve authored stages across four worlds. A separate one-stage orchard preview is also included. REQUIREMENTS Dragon 32 or Dragon 64 in Dragon 32 compatible BASIC mode; 6809 CPU, Motorola 6847 four-colour PMODE 1 display. No emulator/ROM is included. CASSETTE LOADING Load the supplied .CAS with a Dragon-compatible cassette loader. Enter CLOAD"MVDRAGON" and then RUN. The .BAS is ASCII BASIC source; use an importer that supports Dragon BASIC program listings. CONTROLS At the title: K for KEYBOARD, J for RIGHT JOYSTICK. Keyboard: A / D move, W jumps, hold/release SPACE to charge-bounce. Joystick: left/right to move, UP to jump, hold/release FIRE to bounce. P pauses, a fresh key resumes. Bounce while curled to destroy crates or harm vulnerable enemies. HUD AND SCORING Top strip: five-digit score, world/stage, fruit remaining and lives. Collect all plums before entering the cart; sugar gives bonus points. You begin with three lives, and earn one each 1000 points up to five. FOUR WORLDS 1 THE ORCHARD: Orchard Gate, Beetle Rows, Wasp Nest 2 JAM WORKS: Conveyor Hall, Drip Line, The Boiler 3 BRAMBLE WOOD: Honey Hollow, Spider Glade, Magpie Perch 4 DUSK HOLLOW: Chestnut Slope, Long Shadows, Harvest Home IMPORTANT Free experimental Dragon BASIC port. Source, cassette blocks, checksums, authored stages, pixel masks and HUD contracts have passed static tests. No XRoar or original-hardware boot, full campaign completion, verified playback speed, visual assessment or audio listening has been performed. Compatibility and complete playability are not guaranteed. Support: https://www.snackbreakgames.com/support/