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Castle Trouble

The heroes are outside. You run the castle.

Castle Trouble
5:00

Workshop: no improvements installed

Residents steady

Mara: Unassigned · Pip: Unassigned · Brindle: Unassigned · Orris: Unassigned

Westwall: no lasting structural scars

Morale82%
Residents12
Soup4
Meals6
Ingredients8
Supplies9
Score0

BELLS AHEAD

CASTLE BELLS

WESTWALL SIEGE 01 · THE SOUP QUESTION

The heroes are outside. You have the keys.

Keep Westwall Keep usable for five minutes. Cook soup for morale—or save two pots for a wall-clearing defence.

  • Pick a worker, pick a room, press a job. Q/E change rooms, 1–4 pick staff, Enter assigns, T stations a worker to wait for a bell.
  • Watch BELLS AHEAD: a worker already waiting in a room when its bell lands catches the strike early, so it hits half as hard. Station someone there with T. Keep meals ready for the supper bell.
  • Space pauses. S launches soup defence on a badly breached wall. Controller: ◀/▶ rooms, LB/RB staff, A assign, X soup.

Westwall Workshop

Complete The Soup Question to earn the first permanent workshop slot.

Permanent Staff Paths

Complete five sieges for Mara, six for Pip, eight for Brindle and nine for Orris.

People of Westwall

Outcome states affect the next siege and are shown explicitly after every result.

ACCESSIBILITY & ASSISTS

Set the shift to fit.

Sound