
Castle Trouble · Cover art
Out Now
Castle management
Castle Trouble
You don't have to beat the army. Just keep the castle usable until it leaves.
The knights fight outside while the castle falls apart inside. Send out your maintenance crew, answer the bells and get through fourteen sieges across three keeps.
$1.99 full game · One purchase, no subscription.
- One-time purchase
- One-click Windows installer
- Secure checkout by Creem
A CLOSER LOOK
See it in action.
Real screens from the game. Select an image for a closer look.
YOUR NEXT “ONE MORE GO”
A small game with plenty to get stuck into.
You are the overlooked staff who know the castle better than the heroes do.
Fires, rams, pests, curses, wounded residents and a jammed lift, in six rooms and four crews.
Four difficulty tiers with a medal each, workshop upgrades, staff paths and an Endless Siege.
TRY A LITTLE. PLAY A LOT.
Get a taste of Castle Trouble.
FREE BROWSER DEMO
Two castle sieges
Get to know the controls, try the central challenge and decide whether you want another go. No payment needed.
- Play straight in your browser
- A short opening slice
- Replay as often as you like
THE FULL GAME · $1.99
Ready for the rest?
Fourteen sieges across Westwall, Mooncourt and Crownfast, four difficulty tiers with medals, a Daily Siege and an Endless Siege.
- Continue beyond the demo
- Download your game
- One price, no subscription
$1.99 full game · One purchase, no subscription.
GET COMFORTABLE
Play your way.
Pick a worker and a room, then give that worker a job, or station them in a room to meet the next bell. Click or tap the castle and the buttons, use the keyboard (Q and E for rooms, 1 to 4 for staff, Enter to assign, T to station, S for soup defence, Space to pause) or a gamepad.
Pause at any time. Four difficulty tiers, a slower incident schedule, faster repairs, an integrity floor for the kitchen and Great Hall, a story mode, reduced motion and a high-contrast castle. Separate music and effects volume and a mute. Buttons are at least 44 pixels tall on a desktop window and on a phone held upright (the six room tabs and the bell chip are shorter, 34 and 32 pixels, on a phone held sideways), all text is at least 12 pixels, and the whole siege fits one screen on a desktop, a phone held either way and a handheld window.
PLAYERS SCORE IT
Bought Castle Trouble? Give it a score.
Scores run from 1 (worst) to 10 (best). Only players who bought the game can rate it, and you can change your score later.
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