Dockside
Six playable Dockside jobs

DOCKSIDE · FIRST SIX JOBS

Terminal C mastered. Customs gets tighter.

The first four shifts establish the moving-harbor rules. Jobs 05 and 06 move into Customs Sheds with readable badge classes, exact inspection clocks and a renewable clearance docket that never creates a hidden fail state.

JOB 01 · BASELINE

Three Ways In

Find C-47 by crane, ferry or forged work route.

  • Single manifest target
  • Three authored entries
  • Recoverable alarm schedules
Play Job 01
JOB 02 · ORDERED MANIFEST

Second Seal

Verify customs seal S-18 before confirming outbound D-62.

  • Two visible verification steps
  • Wrong order remains recoverable
  • No hidden memory check
Play Job 02