ASK THE SNACK MACHINE
Questions, answered plainly.
No tiny disclaimer maze.
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What does DRM-free mean here?+
After purchase, you download a normal game archive or installer. There is no always-online check, proprietary launcher or subscription. Keep a personal backup and reinstall whenever you need it.
Are the browser demos the full games?+
No. Each demo is a separate build containing a small, clearly labelled slice of the game. Full levels and release assets are not hidden inside the browser build.
Which computers will be supported?+
The intended launch platforms are Windows, macOS and Linux. Each live product page will list tested operating-system versions, input methods, download size and any known limitations.
Do I need an account?+
The planned checkout uses your purchase email to create an entitlement. You will be able to receive a secure sign-in link for your library without choosing another password.
Can I buy a bundle if I already own one game?+
The first bundle release will be simple fixed-price checkout. Complete-the-set pricing is a later feature once the catalogue is large enough to make it genuinely useful.
Will the paid games contain ads or in-app purchases?+
No. The store is designed around small, complete games sold for one clear price. Any future expansion would be described before purchase rather than added as surprise monetization.
Can I stream or make videos of the games?+
Yes for ordinary gameplay videos and streams, unless a specific product page says otherwise. A simple creator policy will be published before the first commercial release.
When do the first games launch?+
The catalogue shown today is an in-development preview. Join the launch list for the first playable public builds, release dates and bundle announcement.