Why every tiny game should earn the sale
A browser demo is more useful than a paragraph of promises—especially when a game is small, unfamiliar and intentionally inexpensive.
Read noteFIELD NOTES
Practical notes about scope, demos, quality and ownership.
A browser demo is more useful than a paragraph of promises—especially when a game is small, unfamiliar and intentionally inexpensive.
Read noteNo launcher is only the beginning. A trustworthy DRM-free release also needs durable downloads, clear versions and sensible customer support.
Read noteShort sessions are not the same as shallow design. The key is compressing setup, decisions and feedback—not simply cutting content.
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