Three pixel-art karate fighters in white gis with gold, red and blue sashes trading kicks on a red mat beneath a temple gate at sunset.$1.99PLANNED
Single-bout demo

Three-fighter karate / 2D fighting

Dragon Fist

Three fighters, one mat, and a judge who counts every point.

Dragon Fist is an original karate game built on the idea that three fighters on one mat is more fun than two. Every clean strike scores, a jab is worth half a point and a flying kick a full one, and a referee calls each point. Guard the right height, duck under high strikes, sweep a standing guard or jump over a sweep, and fill the Dragon meter to throw an unblockable finisher. The browser demo is one complete 60-second bout against two opponents; the full game is planned with seven modes, twelve fighters and a twelve-courtyard circuit.

Planned price$1.99
Session60-second bouts; planned modes of 3–15 minutes
DemoOne complete 60-second three-fighter bout in the browser, with three difficulty levels
DownloadsWindows · macOS · Linux

Not on sale yet: the Buy button switches on once the complete Windows, macOS and Linux builds are ready. Prices in USD; any tax is added at checkout by Creem, our Merchant of Record.

WHAT IS DRAGON FIST?

You are the fighter in the gold sash, outpointing two rivals in a sunset courtyard where every half-point counts.

Dragon Fist is an original karate game built on the idea that three fighters on one mat is more fun than two. Every clean strike scores, a jab is worth half a point and a flying kick a full one, and a referee calls each point. Guard the right height, duck under high strikes, sweep a standing guard or jump over a sweep, and fill the Dragon meter to throw an unblockable finisher. The browser demo is one complete 60-second bout against two opponents; the full game is planned with seven modes, twelve fighters and a twelve-courtyard circuit.

Best for: Players who enjoy readable arcade action, expressive movement, quick restarts and short missions.

WHY IT IS DIFFERENT

Three fighters, one mat, and a judge who counts every point.

  • Three fighters on one mat, where a rival can be in front of your guard or behind it.
  • Half-point and full-point scoring, with a referee who raises a flag for every strike.
  • Guard, duck, sweep and jump-over decisions that make a small move set deep.
  • A Dragon meter that fills as you fight and rewards the fighter who is behind.

HOW IT PLAYS

From first decision to completed run.

one complete 60-second three-fighter bout with a referee, half-point and full-point scoring, guards, a Dragon meter, sudden death, a graded result and a saved best.

  1. 1Read where both rivals are and which way you face
  2. 2Land half-point strikes or commit to full-point ones
  3. 3Guard, duck or jump the strike you see coming
  4. 4Fill the Dragon meter and throw the finisher
  5. 5Lead at the bell, or win the sudden-death point

WHAT IS INCLUDED?

A complete arc, not an endless grind.

The demo is a single 60-second bout. The planned Dragon Circuit runs twelve authored courtyards, each with its own house rule, from a pearl sash up to the champion.

Sash ranks are planned to unlock courtyards, fighters and modes rather than stat upgrades, so every bout is decided by what you do on the mat.

CONTROLS & ACCESSIBILITY

Clarity and assists are part of the design.

Arrow keys or A / D move, Up jumps, Down crouches, Z or J punches, X or K kicks, holding away from a rival guards and Punch plus Kick throws the Dragon Fist. On a phone, touch buttons cover the same set.

Each fighter has a sash pattern as well as a colour, outlines can be switched to high contrast, flashes and screen shake can be turned down, game speed can be slowed to 80% or 60%, and scores and strikes are announced to screen readers. Difficulty has three levels.

WHAT YOU DO

  • Three fighters on one mat, where a rival can be in front of your guard or behind it.
  • Half-point and full-point scoring, with a referee who raises a flag for every strike.
  • Guard, duck, sweep and jump-over decisions that make a small move set deep.
  • A Dragon meter that fills as you fight and rewards the fighter who is behind.

THE FREE DEMO

One complete 60-second three-fighter bout in the browser, with three difficulty levels

one complete 60-second three-fighter bout with a referee, half-point and full-point scoring, guards, a Dragon meter, sudden death, a graded result and a saved best.

QUICK ANSWERS

Dragon Fist FAQ

What kind of game is Dragon Fist?+
Dragon Fist is an original karate game built on the idea that three fighters on one mat is more fun than two. Every clean strike scores, a jab is worth half a point and a flying kick a full one, and a referee calls each point. Guard the right height, duck under high strikes, sweep a standing guard or jump over a sweep, and fill the Dragon meter to throw an unblockable finisher. The browser demo is one complete 60-second bout against two opponents; the full game is planned with seven modes, twelve fighters and a twelve-courtyard circuit. Its central hook is: Three fighters, one mat, and a judge who counts every point.
How long is a session of Dragon Fist?+
The planned play pattern is 60-second bouts; planned modes of 3–15 minutes. The free browser demo is a one complete 60-second three-fighter bout in the browser, with three difficulty levels.
What is included in Dragon Fist?+
The demo is a single 60-second bout. The planned Dragon Circuit runs twelve authored courtyards, each with its own house rule, from a pearl sash up to the champion. Sash ranks are planned to unlock courtyards, fighters and modes rather than stat upgrades, so every bout is decided by what you do on the mat.
Will Dragon Fist be DRM-free?+
Yes. Dragon Fist is a complete $1.99 game, and one purchase includes separate DRM-free downloads for Windows, macOS and Linux with no proprietary launcher. The browser demo stays free.
NEXT IN THE BIN

Space Junk

See next game