Start with the kind of break you want

Want a burst of energy? Try an action game or a driving stage. Want to slow down and think? A maze room, a railway junction or a tile puzzle can make a good change of pace. A short break can still contain a satisfying challenge.

Give the demo a proper go

Every demo is a small taste of the game: one or two stages, missions, rooms or puzzles. Try the controls, make a mistake and restart. That second attempt often tells you more than the first.

Follow the feeling

If you catch yourself planning a cleaner route or wanting to solve the next room, open the game page. The full-game details tell you what comes next, how you can play and what it costs.

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