RETRO GAMES / ZX SPECTRUM

The rubber-key revival.

Handcrafted machine-code games for the Sinclair ZX Spectrum 48K and 128K. Each edition features dedicated controls, distinct sound implementations, authentic 32×24 attribute color cells, and rigorous emulator QA verification.

ZX Spectrum Editions

Release dates and commercial downloads via Creem will be activated only after complete native emulator acceptance and package validation.

Dead Air promotional illustration; not a screenshot of the ZX Spectrum build.In development (11/53 QA)
ZX Spectrum 48K / 128K

Dead Air

A haunted radio-station maze adventure for the original Sinclair computers

Authentic Z80 machine code edition. TAP and SNA tape/snapshot formats planned; downloads and Creem checkout stay strictly disabled until all 53 native acceptance checks pass.

View Spectrum edition →

Hardware & Architecture Standards

Our ZX Spectrum releases target real Sinclair silicon and compliant clones:

  • ZX Spectrum 48K (Issue 2 & 3): 3.50 MHz Z80A CPU, 48 KB RAM, standard ULA video timing with authentic attribute clash, and 1-bit CPU-timed polyphonic beeper sound engine.
  • ZX Spectrum 128K ("Toastrack" / +2 / +2A / +3): 3.5469 MHz Z80A, 128 KB banked RAM with 0x7FFD port paging, 3-channel AY-3-8912 PSG audio synthesis, and shadow screen buffering.
  • Format Integrity: Provided as standard 1500 baud tape audio images (.TAP) and memory snapshot files (.SNA) tested on Fuse and physical hardware.

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