WHAT IS INCLUDED?
A complete arc, not an endless grind.
A central hub and eight major departments: arcade, cinema, toy shop, food court, garden center, sporting goods, department store, and rooftop sign. Each is a 10–15 minute self-contained episode.
Tools earned from departments open optional rooms elsewhere. Maintenance tokens unlock lifts and shutters.
CONTROLS & ACCESSIBILITY
Clarity and assists are part of the design.
Move, jump, interact, carry, use maintenance tool, and call the service lift. Strong platforming assists include coyote time, ledge grab, and optional auto-jump for small gaps.
Frequent checkpoints, optional route highlights, slower hazards, simplified tool timing, and skip-after-retries. A low-suspense mode removes chase sequences and changes them into timed shutdown puzzles.