WHAT IS INCLUDED?
A complete arc, not an endless grind.
Five depth bands with five expeditions each, plus a free-dig mode. Environments move from abandoned mine to limestone caves, geothermal chambers, buried ruins, and deep crystalline void.
Recovered samples fund tool side-grades and station exhibits. The map fills permanently, and some later tools reopen earlier routes.
CONTROLS & ACCESSIBILITY
Clarity and assists are part of the design.
Move, dig in four/eight directions, scan, place support, use tool, and recall route. Movement is grid-informed but animated smoothly.
Assists include unlimited oxygen, no cave-ins, stronger scan range, highlighted return path, and checkpoint camps. The default game never collapses terrain without first showing stress warnings.