PLAYABLE EIGHTEEN-CONTRACT CAMPAIGN · IN DEVELOPMENT

SpaceJunk

Pilot a patched-together orbital tug and turn hazardous space debris into a profitable haul.

  • Eighteen authored contracts
  • Keyboard, controller & touch
  • Versioned local saves
  • No ads or account
An orange orbital tug towing a glowing reactor core through industrial space debris
FULL GAME TARGET$1.99

THE SALVAGE RULES

Every object is cargo, cover, or trouble.

Space Junk turns readable inertia, a controllable industrial tether and authored hazards into compact physical puzzles. It aims for mastery without forcing players to wrestle a full physics simulator.

01

Readable momentum

Acceleration, drift and cargo swing matter, but auto-stabilization, trajectory previews and strict speed caps keep mistakes understandable.

02

Risk pays

Clock out after the required recovery or gamble the tug on fragile, volatile and radioactive premium salvage.

03

Side-grades only

Longer cables, heavier frames and wider impulse cones change tactics without creating a grind or trivialising early contracts.

THREE REGIONS ARE PLAYABLE

Eighteen shifts. Twelve equipment choices. Fifty-four medal points.

Low Orbit Scrapyard, Dead Relay Belt and Sunward Graveyard now provide eighteen complete shifts spanning onboarding, multi-cargo routing, clamp cutting, fragile transport, live traffic, carrier interference, blackout corridors and two authored finales. Every result explains exactly why each medal passed or failed.

Launch the campaign →

REGION 01 · SIX CONTRACTS

Low Orbit Scrapyard

QuickSweep Recovery Services starts you in a crowded salvage yard where loose cargo, brittle archives, old gantries and active freight traffic turn every invoice into a route-planning problem.

  • ProgressionComplete contracts sequentially while keeping every finished shift replayable.
  • LoadoutChoose among twelve side-grade components across tether, cutter, flight and utility slots.
  • MasteryEarn eighteen medal points with exact actual-versus-target evidence after every shift.

WORK SHOULD BE ACCESSIBLE

Assists do not cancel progression.

Space Junk treats accessibility settings as normal shipboard options. The build never blocks medals or completion because a player reduced collision damage, removed time requirements or enabled automatic stabilization.

  • Reduced collision damage
  • No-time requirements
  • Automatic stabilization
  • Reduced motion
  • Screen-shake toggle
  • High-contrast HUD
  • Controller support
  • Landscape touch controls

REGION 02 · DEAD RELAY BELT

Restore six carriers inside a silent communications ring.

Dead Relay Belt adds eighteen complete contracts with deterministic interference bands, relay cargo, scanner blackouts, carrier echoes and a fixed three-voice music layer.

Open the 18-contract campaign board →

REGION 03 · SUNWARD GRAVEYARD

Plan six hot-zone recoveries through flares and moving shadows.

Sunward Graveyard adds six complete contracts with deterministic heat, cooling shadows, flare forecasts, solar pressure, solar-sail traffic and a fixed authored score.

Open the 18-contract campaign board →