Readable momentum
Acceleration, drift and cargo swing matter, but auto-stabilization, trajectory previews and strict speed caps keep mistakes understandable.
Pilot a patched-together orbital tug and turn hazardous space debris into a profitable haul.
THE SALVAGE RULES
Space Junk turns readable inertia, a controllable industrial tether and authored hazards into compact physical puzzles. It aims for mastery without forcing players to wrestle a full physics simulator.
Acceleration, drift and cargo swing matter, but auto-stabilization, trajectory previews and strict speed caps keep mistakes understandable.
Clock out after the required recovery or gamble the tug on fragile, volatile and radioactive premium salvage.
Longer cables, heavier frames and wider impulse cones change tactics without creating a grind or trivialising early contracts.
THREE REGIONS ARE PLAYABLE
Low Orbit Scrapyard, Dead Relay Belt and Sunward Graveyard now provide eighteen complete shifts spanning onboarding, multi-cargo routing, clamp cutting, fragile transport, live traffic, carrier interference, blackout corridors and two authored finales. Every result explains exactly why each medal passed or failed.
LOW ORBIT SCRAPYARD
The campaign board, briefings and debriefs use a complete authored vector set built for the actual routes and hazards. No generic mission thumbnails or unfinished asset slots are shown.
REGION 01 · SIX CONTRACTS
QuickSweep Recovery Services starts you in a crowded salvage yard where loose cargo, brittle archives, old gantries and active freight traffic turn every invoice into a route-planning problem.
WORK SHOULD BE ACCESSIBLE
Space Junk treats accessibility settings as normal shipboard options. The build never blocks medals or completion because a player reduced collision damage, removed time requirements or enabled automatic stabilization.
REGION 02 · DEAD RELAY BELT
Dead Relay Belt adds eighteen complete contracts with deterministic interference bands, relay cargo, scanner blackouts, carrier echoes and a fixed three-voice music layer.
REGION 03 · SUNWARD GRAVEYARD
Sunward Graveyard adds six complete contracts with deterministic heat, cooling shadows, flare forecasts, solar pressure, solar-sail traffic and a fixed authored score.