Readable momentum
Acceleration, drift and cargo swing matter, but auto-stabilization, trajectory previews and strict speed caps keep mistakes understandable.
Pilot a patched-together orbital tug and turn hazardous space debris into a profitable haul.
THE SALVAGE RULES
Space Junk turns readable inertia, a controllable industrial tether and authored hazards into compact physical puzzles. It aims for mastery without forcing players to wrestle a full physics simulator.
Acceleration, drift and cargo swing matter, but auto-stabilization, trajectory previews and strict speed caps keep mistakes understandable.
Clock out after the required recovery or gamble the tug on fragile, volatile and radioactive premium salvage.
Longer cables, heavier frames and wider impulse cones change tactics without creating a grind or trivialising early contracts.
THE FIRST REAL CONTRACT
The playable Hot Property slice includes the full loop: briefing, cutting, grapple physics, cargo damage, solar gusts, an optional isotope regulator, delivery scoring, medals, assists and local best-result saves.
CONTRACT 01-06
QuickSweep Recovery Services has subcontracted one officially safe reactor-core recovery. The client needs the core. The regulator is optional. Your repair bill is not.
WORK SHOULD BE ACCESSIBLE
Space Junk treats accessibility settings as normal shipboard options. The build never blocks medals or completion because a player reduced collision damage, removed time requirements or enabled automatic stabilization.