WHAT IS INCLUDED?
A complete arc, not an endless grind.
Thirty-two rooms span five expansion themes, escalating keeper pressure, barricades, target percentages and bonus objectives.
The campaign expands encounter complexity and tactical demands rather than relying on stat grinding.
CONTROLS & ACCESSIBILITY
Clarity and assists are part of the design.
Arrow keys or A/D move, Space dashes, J swipes, K smashes, I/R roars, L grabs or throws and Escape pauses.
Short authored encounters, clear objective percentages, readable combo windows, deterministic room data and direct keyboard/gamepad actions keep the slapstick pressure legible.