WHAT IS INCLUDED?
A complete arc, not an endless grind.
Dust Knife, Green Mirage, Broken Crown, White Horizon, Black Glass and Cinder Vault form a six-operation escalation ending in core recovery and a southbound exfil.
Eight field doctrines adjust damage, armor, mobility, scavenging, explosives, reload and combo play while mission ranks and optional operations reward cleaner execution.
CONTROLS & ACCESSIBILITY
Clarity and assists are part of the design.
WASD or arrows move, mouse aims, standard gamepads use dual sticks and triggers, and touch receives an analog movement stick plus combat buttons with nearest-threat aim support.
Four difficulty modes, strong off-screen objective guidance, high-contrast production UI, robust focus-loss input release and controller disconnect recovery keep combat state legible under pressure.