
Latticewake: The Shifting Archive · Cover art
In Development
Isometric traversal-puzzle adventure
Latticewake: The Shifting Archive
Retune a living archive by walking its floors. Plan the route. Wake the lattice.
Every step retunes the tile beneath you. Plan routes through 72 isometric chambers, outwit the Archive’s custodians and choose how the story ends.
Windows edition in development.
YOUR NEXT “ONE MORE GO”
A small game with plenty to get stuck into.
You are Nia Vale, a Resonance Cartographer who repairs a broken archive by walking its floors.
Floors change as you walk them, and every district adds new tile rules and custodian machines.
Undo, three hint tiers per chamber, a codex of 28 records and three possible endings.
STILL BEING MADE
Latticewake: The Shifting Archive is on its way.
IN DEVELOPMENT
Planned for Windows PC
As Nia Vale, a Resonance Cartographer, you enter the damaged Shifting Archive and repair it one chamber at a time. Walking changes the floor: tiles cycle, glass cracks and echoes repeat a change after a delay, so the route is the puzzle. Six districts, from the Arrival Atrium to the Null Archive, each add new rules and new custodian machines to read and outwit. Every chamber is graded against a par, hints come in three tiers, and the Accords you choose in the final chambers decide which of three endings you reach.
- Planned for Windows PC
RELEASE NEWS
Hear when it is out.
Join the list at the bottom of this page and we will tell you when Latticewake: The Shifting Archive is ready, along with new demos and games.
- An occasional email, no spam
- Leave the list whenever you like
GET COMFORTABLE
Play your way.
Move with the arrow keys or WASD, hold Shift with a direction to vault two cells, press Z to undo, J for a hint and R to restart. On a touch screen a direction pad and on-screen buttons do the same, and the menus work with the mouse.
Reduced motion and high-contrast glyphs are in the Accessibility menu, and music and effects volume have their own sliders. Every chamber has three hint tiers, Z undoes a move and R restarts, although some Memory Vaults take undo away on purpose.
QUICK ANSWERS


