WHAT IS INCLUDED?
A complete arc, not an endless grind.
Forty-five habitats across five digital biomes, plus sandbox gardens. Each biome adds one rule family and ends with an open solution challenge.
Unlock new rule tiles and garden decorations. A bestiary explains observed behaviors through animations rather than jargon.
CONTROLS & ACCESSIBILITY
Clarity and assists are part of the design.
Drag rules, reorder priority, run, pause, step, speed change, and inspect creature. Mouse/touch are ideal; controller uses slot focus and pick-up/place.
Simulation can be paused, stepped one decision at a time, rewound, and slowed. Hints identify the first failing condition without revealing a full program.