WHAT IS INCLUDED?
A complete arc, not an endless grind.
Six operations run from Mousehaven Garage through Pipeworks, Hangar 14, Relay 9, the Toy District and the Foundry Yard.
Damage, armor and magazine upgrades support the campaign while checkpoints preserve progress across district layers.
CONTROLS & ACCESSIBILITY
Clarity and assists are part of the design.
WASD and mouse drive infantry play, number keys switch weapons, contextual keys handle grenades, vehicles, repairs and ally commands, and controller support is part of final qualification.
Sound captions, remappable bindings, reduced-motion behavior, configurable graphics and audio, robust modal focus and input-reset hardening make the dense tactical controls more manageable.