Dense starship command console showing system failures, crew status and a central ship schematic.$1.99PLANNED
In development

Systems puzzle / crisis management

Main Control

Every panel is connected, so the right fix in one place can be the wrong decision somewhere else.

A multi-panel crisis game about operating a notoriously unreliable starship by routing power, decoding signals, and fixing one emergency without causing another. You are the only crew member awake on a ship whose manual was translated badly and then lost.

Planned price$1.99
Session6–15 minute incidents; 90–120 minute campaign
Demo10-minute vertical slice
DRMNone

Checkout remains disabled until a tested commercial build and final product details exist.

WHAT IS MAIN CONTROL?

You are the only crew member awake on a ship whose manual was translated badly and then lost.

A multi-panel crisis game about operating a notoriously unreliable starship by routing power, decoding signals, and fixing one emergency without causing another. You are the only crew member awake on a ship whose manual was translated badly and then lost.

Best for: Players who enjoy focused management, connected systems and meaningful trade-offs in short sessions.

WHY IT IS DIFFERENT

Every panel is connected, so the right fix in one place can be the wrong decision somewhere else.

  • Every panel is connected, so the right fix in one place can be the wrong decision somewhere else.
  • Twenty incidents across five chapters: departure, debris field, diplomatic contact, engine failure, and return.
  • Unlock diagnostic tools, automation modules, and clearer sensors, but each consumes power or bandwidth.

CORE LOOP

From first decision to completed run.

a debris strike requiring power rerouting, oxygen isolation, and a communications reboot.

  1. 1Receive an objective and a limited system briefing
  2. 2Inspect power, navigation, life support, communications, and engineering panels
  3. 3Route resources and perform short panel procedures
  4. 4Respond to secondary failures caused by time, damage, or your choices
  5. 5Stabilize the ship, earn an efficiency rating, and unlock the next incident

WHAT IS INCLUDED?

A complete arc, not an endless grind.

Twenty incidents across five chapters: departure, debris field, diplomatic contact, engine failure, and return. Each chapter ends with a ten-to-fifteen-minute integrated scenario.

Unlock diagnostic tools, automation modules, and clearer sensors, but each consumes power or bandwidth. Story choices determine which ship departments trust the player and which ending repairs are available.

CONTROLS & ACCESSIBILITY

Clarity and assists are part of the design.

Mouse/touch manipulation of switches, dials, sliders, patch cables, and code buttons. Controller uses panel focus and context controls.

Pause, slower clocks, simplified procedures, highlighted causal links, larger tolerances, and one-button safe configurations are available. A practice deck lets players learn panels without failure.

CORE SYSTEMS

  • Every panel is connected, so the right fix in one place can be the wrong decision somewhere else.
  • Twenty incidents across five chapters: departure, debris field, diplomatic contact, engine failure, and return.
  • Unlock diagnostic tools, automation modules, and clearer sensors, but each consumes power or bandwidth.

FIRST PLAYABLE PROOF

10-minute vertical slice

a debris strike requiring power rerouting, oxygen isolation, and a communications reboot.

QUICK ANSWERS

Main Control FAQ

What kind of game is Main Control?+
A multi-panel crisis game about operating a notoriously unreliable starship by routing power, decoding signals, and fixing one emergency without causing another. You are the only crew member awake on a ship whose manual was translated badly and then lost. Its central hook is: Every panel is connected, so the right fix in one place can be the wrong decision somewhere else.
How long is a session of Main Control?+
The planned play pattern is 6–15 minute incidents; 90–120 minute campaign. The first browser demo is a 10-minute vertical slice.
What is included in Main Control?+
Twenty incidents across five chapters: departure, debris field, diplomatic contact, engine failure, and return. Each chapter ends with a ten-to-fifteen-minute integrated scenario. Unlock diagnostic tools, automation modules, and clearer sensors, but each consumes power or bandwidth. Story choices determine which ship departments trust the player and which ending repairs are available.
Will Main Control be DRM-free?+
Main Control is planned as a complete $1.99 DRM-free download for Windows, macOS and Linux, with a separate browser demo and no proprietary launcher.
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