STRATEGY GAMES

Small strategy games with meaningful trade-offs.

Focused management games where limited space, time and connected systems create readable decisions.

7 PLANNEDFROM
$1.99
DRM-FREE
Diverse expedition team planning routes around a map table in a warm explorers clubhouse.$1.99FULL GAME
Light strategy / expedition adventureIn development

The Explorer’s Club

The interesting decision is what you leave behind before the journey starts.

The clubhouse leaks, but one expedition remains. Equip an eccentric team, manage resources, and bring home discoveries to restore your society.

10-minute demo8–15 minute expeditions; 90–120 minute campaign
See the game — The Explorer’s Club
Authored Merefield Junction panorama with working track, regional trains and the illuminated signal box.$1.99FULL GAME
Real-time puzzle / traffic managementFive timetables playable

Signal Box

A tiny track diagram becomes a whole working place with consequences.

The trains are coming whether the route is ready or not. Set points, clear signals, and manage high-density rail switches in this tactile sim.

10-minute demo4–10 minute timetables; 80–120 minute campaign
Dense starship command console showing system failures, crew status and a central ship schematic.$1.99FULL GAME
Systems puzzle / crisis managementTwo-incident demo

Main Control

Every panel is connected, so the right fix in one place can be the wrong decision somewhere else.

The starship is still flying, but system faults are compounding. Route backup power, dispatch repair drones, and survive cascading emergencies.

10-minute demo6–15 minute incidents; 90–120 minute campaign
Frantic maintenance foreman managing valves, steam leaks, and pipes in a busy industrial plant.$1.99FULL GAME
Action strategy / industrial plant maintenanceCoolant Cascade demo

Pressure Crew

The pumps are running, the pipes are shaking and something has started nesting in the filters.

Take control of a maintenance foreman to keep an industrial plant running. Reroute valves, clear blockages, and command specialists before disaster hits.

10-minute demo6–15 minute shifts; 90–120 minute campaign