TWO PLAYABLE COASTAL CONTRACTS · IN DEVELOPMENT

The
Salvage Crew

Lower a specialist team into unstable wrecks and bring survivors home using one cable as your road, tool and lifeline.

  • 6–12 minute jobs
  • Two authored contracts
  • Keyboard, pointer & touch
  • Phase checkpoints
A rescue crew descending by cable into a flooded ferry cross-section
FULL GAME TARGET$1.99

THE CABLE IS THE GAME

Read the wreck. Route the line. Commit to the rescue.

The Salvage Crew uses a bounded cable model and authored support graphs. The line feels tactile, but every important failure is forecast, delayed and recoverable.

01

Forgiving cable control

Move the winch, pay out line and use authored anchor points without fighting knots or uncontrolled rope physics.

02

Visible structural stakes

Preview what a cut will move, which route will open and what support will inherit the load.

03

Competent specialists

Riggers, engineers and medics communicate clearly, recover from mistakes and always retain a route home.

COASTAL RECOVERY · JOBS 01–02

One rescue framework, two very different wrecks.

Stabilise a flooded commuter ferry in Last Crossing, then secure a storm-battered signal mast in Breakwater Signal. Both jobs use the same deterministic cable, specialist and structural-forecast systems.

  • Three playable specialists
  • Four cable tools
  • Mission-specific checkpoints
  • Separate best results
Open the contract board →

JOB 01 · FLOODED FERRY

Last Crossing

A commuter ferry rests against the harbour wall with water rising through the lower deck. A delivery van blocks the clean extraction route while helping hold the deck in place.

Required
Restore the pump and return all three survivors.
Structural decision
Install a brace before cutting the van chain.
Optional
Recover the navigation recorder from the flooded stern.
Gold
Keep structural damage low and avoid emergency haul.
Play Last Crossing

JOB 02 · STORM BREAKWATER

Breakwater Signal

Heavy seas have twisted the north signal mast over a maintenance platform. A jammed gate is sharing the load while two harbour workers remain cut off.

Required
Isolate the feeder and return both harbour workers.
Structural decision
Brace the mast before releasing the maintenance gate.
Optional
Recover the tide logger from the outer platform.
Gold
Preserve mast integrity and keep cable load controlled.
Play Breakwater Signal

SHARED PRODUCTION RUNTIME

Built as a campaign, not two demos.

Both contracts load through validated mission definitions. Geometry, objectives, role and tool requirements, hazards, structural branches, grading and saves are mission data rather than title-specific code.

RESCUE WITHOUT GOTCHAS

Assists preserve progression.

Automatic tension release, an indestructible cable, slower collapse and no-time grades are normal operational settings. They do not block completion or campaign records.

  • Indestructible cable
  • Automatic release
  • Slower collapse
  • No-time grades
  • High-contrast markers
  • Reduced motion
  • Visual warning duplication
  • Responsive touch controls