FIVE PLAYABLE COASTAL CONTRACTS · IN DEVELOPMENT

The
Salvage Crew

Lower a specialist team into unstable wrecks and bring survivors home using one cable as your road, tool and lifeline.

  • 6–12 minute jobs
  • Five handcrafted contracts
  • Keyboard, pointer & touch
  • Phase checkpoints
A rescue crew descending by cable into a flooded coastal wreck
FULL GAME TARGET$1.99

THE CABLE IS THE GAME

Read the wreck. Route the line. Commit to the rescue.

The cable feels physical without becoming uncontrolled. Every important failure is forecast, delayed and recoverable.

01

Forgiving cable control

Move the winch, guide the line and use authored interaction points without fighting knots or unstable rope simulation.

02

Visible structural stakes

Preview what a cut, lift, shore or magnetic recovery will move and which support inherits the load.

03

Competent specialists

Riggers, engineers, medics, divers, operators and climbers communicate clearly and always retain a route home.

COASTAL RECOVERY · JOBS 01–05

One rescue philosophy, five distinct operations.

Stabilise a flooded ferry, secure a signal mast, raise a sunken launch, recover a medical freezer, then survey and shore a damaged dry-dock gate.

  • Six specialist roles across the campaign
  • Inspection, airbag, magnetic and shoring tools
  • Sequential unlocks without grind
  • Separate best results and phase saves
Play Dry Dock Echo →

JOB 01 · FLOODED FERRY

Last Crossing

A delivery van blocks the extraction route while helping hold the vehicle deck in place.

Required
Restore the pump and return all three survivors.
Structural decision
Install a brace before cutting the van chain.
Optional
Recover the navigation recorder.
Play Last Crossing

JOB 02 · STORM BREAKWATER

Breakwater Signal

A jammed maintenance gate is sharing the load of a storm-damaged signal mast.

Required
Isolate the feeder and return both harbour workers.
Structural decision
Brace the mast before releasing the gate.
Optional
Recover the tide logger.
Play Breakwater Signal

JOB 03 · FLOODED SLIPWAY

Sunken Slipway

A rescue launch has rolled from its cradle into the flooded yard with two workers trapped around the cabin and battery bay.

Required
Survey the hull, isolate the battery and return both workers.
Structural decision
Tension the guide line before inflating the lift airbag.
Optional
Recover the emergency navigation beacon.
Unlock after Breakwater Signal

JOB 04 · REFRIGERATED WAREHOUSE

Cold Chain

A medical freezer hangs below a damaged gantry while coolant fog spreads through a flooded loading bay.

Required
Isolate the manifold, recover the load and return both workers.
Structural decision
Seat the lift airbag before loading the recovery magnet.
Optional
Recover the emergency vaccine pod.
Unlock after Sunken Slipway

JOB 05 · DAMAGED DRY DOCK

Dry Dock Echo

A storm surge twisted the caisson gate and trapped two workers across Dry Dock Nine.

Required
Survey the gallery, isolate the pumps, recover the gate and return both workers.
Structural decision
Seat the telescopic shore before moving the caisson heel.
Optional
Recover the caisson stress recorder.
New specialist
Climber Mara reads inaccessible structures with an echo survey rig.
Unlock after Cold Chain

CAMPAIGN TARGET

One coastal finale remains.

Dry Dock Echo is the fifth production contract. The next pass completes the six-job Coastal Recovery MVP with a full-crew harbour evacuation using every learned verb.

Finale
Coordinate all six specialists across a multi-stage harbour evacuation.
Afterwards
Expand into the industrial and offshore regions of the eighteen-job campaign.
Play the newest contract

RESCUE WITHOUT GOTCHAS

Assists preserve progression.

Automatic tension release, an indestructible cable, slower collapse and no-time grades are normal operational settings. They do not block completion or campaign records.

  • Indestructible cable
  • Automatic release
  • Slower collapse
  • No-time grades
  • High-contrast markers
  • Reduced motion
  • Visual warning duplication
  • Responsive touch controls