
The Explorer’s Club · Cover art
In Development
Expedition planning
The Explorer’s Club
The interesting part is deciding what to leave behind before you set out.
The clubhouse leaks, but there's one expedition left. Equip an eccentric team, watch your supplies and bring home discoveries to restore your society.
$1.99 full game · One purchase, no subscription.
YOUR NEXT “ONE MORE GO”
A small game with plenty to get stuck into.
You manage a once-famous exploration society trying to earn one last place on the map.
Weigh spare supplies against useful equipment.
Pick a route when the plan runs into trouble.
TRY A LITTLE. PLAY A LOT.
Get a taste of The Explorer’s Club.
FREE BROWSER DEMO
2 expeditions
Get to know the controls, try the central challenge and decide whether you want another go. No payment needed.
- Play straight in your browser
- A short opening slice
- Replay as often as you like
THE FULL GAME · $1.99
Ready for the rest?
A campaign of club expeditions with gear to choose, routes to pick and explorers who return.
- Continue beyond the demo
- Download your game
- One price, no subscription
$1.99 full game · One purchase, no subscription.
GET COMFORTABLE
Play your way.
Play with point-and-click, touch or controller navigation. Expeditions run on cards and map nodes, not reflexes.
Assists can show more about the route, give you a bigger pack, slow the drain on supplies, prevent permanent expedition loss and suggest loadouts. In story mode, failure brings the team home safely, but optional finds may be lost.
QUICK ANSWERS


